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AI Insights · Timothy · January 2022

Top 5 Fidget Toys Games on iOS in Spain Q4 2021

Discover the performance of the top 5 fidget toys games on iOS in Spain during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Fidget Toys Games on iOS in Spain Q4 2021

In Q4 2021, the top 5 fidget toys games on iOS in Spain showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.

Slime it: Slime Game Simulator from Slime4Fun had a consistent weekly revenue, peaking at around $379 at the end of September and experiencing minor fluctuations, ending the quarter at approximately $252. Weekly downloads were relatively low, peaking at 11 at the start of the quarter and ending with 7 downloads in the last week of December. Active users showed a steady decline from 3.4K to 2.6K over the quarter.

Fidget Toys Trading: 3D Pop It by Freeplay LLC saw a notable decrease in weekly downloads, starting strong with 4.5K at the end of September and dropping to 1.3K by the end of December. Weekly revenue was modest, peaking at $26 in early October and fluctuating before dropping to $0 in the final weeks of the quarter. Active users also declined from 12K to 4.9K throughout the period.

Antistress - Relaxing games from Moreno Maio showed significant growth in downloads, starting with zero at the end of September and surging to 763 by the end of December. Weekly revenue saw a gradual increase, ending the quarter at around $49. The number of active users grew substantially, from 78 in late September to 2.6K by the end of December.

Squishy Ouch: Fidget Toys by WANNA PLAY GAMES LTD had fluctuating download numbers, starting at 1.6K in late September and dropping to 50 by the end of December. Revenue was minimal but showed a slight increase towards the end of the quarter, peaking at $13. Active users decreased from 1.7K to 273 over the same period.

#SelfCare by TRU LUV Inc. experienced a steady but low number of downloads, ranging from 16 to 69 per week. Revenue was negligible throughout the quarter. The app's active users saw a slight decline, starting at 111 and ending at 83 by the end of December.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022